Phaser API Documentation

  Version: 
flipY: boolean

Description:

If you have saved this video to a texture via the saveTexture method, this controls if the video is rendered with flipY in WebGL or not. You often need to set this if you wish to use the video texture as the input source for a shader. If you find your video is appearing upside down within a shader or custom pipeline, flip this property.

Type:
boolean
Since: 3.20.0