Phaser API Documentation

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<private> batchTextureFrameKey(key, [frame], [x], [y], [alpha], [tint])

Description:

Internal method that handles the drawing of an array of children.

Parameters:

name type arguments description
key string

The key of the texture to be used, as stored in the Texture Manager.

frame string | number <optional>

The name or index of the frame within the Texture.

x number <optional>

The x position to offset the Game Object by.

y number <optional>

The y position to offset the Game Object by.

alpha number <optional>

The alpha to use. If not specified it uses the globalAlpha property.

tint number <optional>

The tint color to use. If not specified it uses the globalTint property.