Phaser API Documentation

  Version: 
tileSprite(x, y, width, height, texture, [frame])

Description:

Creates a new TileSprite Game Object and adds it to the Scene.

Note: This method will only be available if the TileSprite Game Object has been built into Phaser.

Parameters:

name type arguments description
x number

The horizontal position of this Game Object in the world.

y number

The vertical position of this Game Object in the world.

width number

The width of the Game Object. If zero it will use the size of the texture frame.

height number

The height of the Game Object. If zero it will use the size of the texture frame.

texture string | Phaser.Textures.Texture

The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.

frame string | number <optional>

An optional frame from the Texture this Game Object is rendering with.

Returns:
Description:

The Game Object that was created.