Phaser API Documentation

particles(texture, [frame], [emitters])


Creates a new Particle Emitter Manager Game Object and adds it to the Scene.

Note: This method will only be available if the Particles Game Object has been built into Phaser.


name type arguments description
texture string | Phaser.Textures.Texture

The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.

frame string | number | object <optional>

An optional frame from the Texture this Game Object is rendering with.

emitters Phaser.Types.GameObjects.Particles.ParticleEmitterConfig | Array.<Phaser.Types.GameObjects.Particles.ParticleEmitterConfig> <optional>

Configuration settings for one or more emitters to create.


The Game Object that was created.