Phaser API Documentation

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loadPlayerPhoto(scene, key)

Description:

Load the player's photo and store it in the Texture Manager, ready for use in-game.

This method works by using a Scene Loader instance and then asking the Loader to retrieve the image.

When complete the plugin will emit a photocomplete event, along with the key of the photo.

this.facebook.loadPlayerPhoto(this, 'player').once('photocomplete', function (key) {
  this.add.image(x, y, 'player');
}, this);

Parameters:

name type description
scene Phaser.Scene

The Scene that will be responsible for loading this photo.

key string

The key to use when storing the photo in the Texture Manager.

Returns:
Description:

This Facebook Instant Games Plugin instance.

Examples:
Since: 3.13.0