Apply smoothing to the delta value used within Phasers internal calculations?
This can be changed in the Game Config via the
fps.smoothStep property. The default is
Smoothing helps settle down the delta values after browser tab switches, or other situations
which could cause significant delta spikes or dips. By default it has been enabled in Phaser 3
since the first version, but is now exposed under this property (and the corresponding game config
smoothStep value), to allow you to easily disable it, should you require.