Takes an array of Game Objects and a Camera and returns a new array
containing only those Game Objects that pass the willRender
test
against the given Camera.
name | type | description |
---|---|---|
children | Array.<Phaser.GameObjects.GameObject> |
An array of Game Objects to be checked against the camera. |
camera | Phaser.Cameras.Scene2D.Camera |
The camera to filte the Game Objects against. |
A filtered list of only Game Objects within the Scene that will render against the given Camera.