Takes an array of Game Objects and positions them on evenly spaced points around the edges of a Triangle.
If you wish to pass a Phaser.GameObjects.Triangle
Shape to this function, you should pass its geom
property.
name | type | arguments | Default | description |
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items | array | Array.<Phaser.GameObjects.GameObject> |
An array of Game Objects. The contents of this array are updated by this Action. |
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triangle | Phaser.Geom.Triangle |
The Triangle to position the Game Objects on. |
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stepRate | number | <optional> | 1 |
An optional step rate, to increase or decrease the packing of the Game Objects on the lines. |
The array of Game Objects that was passed to this Action.