name | type | description |
---|---|---|
vertex1 | Phaser.Types.GameObjects.Vertex |
The first face vertex. |
vertex2 | Phaser.Types.GameObjects.Vertex |
The second face vertex. |
vertex3 | Phaser.Types.GameObjects.Vertex |
The third face vertex. |
isCounterClockwise | boolean |
Are the vertices counter-clockwise? |
name | type | arguments | Default | description |
---|---|---|---|---|
x | number | object | <optional> | 0 |
The x position of the Game Object. |
y | number | object | <optional> | 0 |
The y position of the Game Object. |
depth | number | <optional> | 0 |
The depth of the GameObject. |
flipX | boolean | <optional> | false |
The horizontally flipped state of the Game Object. |
flipY | boolean | <optional> | false |
The vertically flipped state of the Game Object. |
scale | number | object | <optional> | null |
The scale of the GameObject. |
scrollFactor | number | object | <optional> | null |
The scroll factor of the GameObject. |
rotation | number | object | <optional> | 0 |
The rotation angle of the Game Object, in radians. |
angle | number | object | <optional> | null |
The rotation angle of the Game Object, in degrees. |
alpha | number | object | <optional> | 1 |
The alpha (opacity) of the Game Object. |
origin | number | object | <optional> | null |
The origin of the Game Object. |
scaleMode | number | <optional> | ScaleModes.DEFAULT |
The scale mode of the GameObject. |
blendMode | number | <optional> | BlendModes.DEFAULT |
The blend mode of the GameObject. |
visible | boolean | <optional> | true |
The visible state of the Game Object. |
add | boolean | <optional> | true |
Add the GameObject to the scene. |
name | type | description |
---|---|---|
camera | Phaser.GameObjects.Components.TransformMatrix |
The calculated Camera matrix. |
sprite | Phaser.GameObjects.Components.TransformMatrix |
The calculated Sprite (Game Object) matrix. |
calc | Phaser.GameObjects.Components.TransformMatrix |
The calculated results matrix, factoring all others in. |
name | type | description |
---|---|---|
name | string |
The name of this Game Object. |
type | string |
A textual representation of this Game Object, i.e. |
x | number |
The x position of this Game Object. |
y | number |
The y position of this Game Object. |
scale | object |
The scale of this Game Object |
scale.x | number |
The horizontal scale of this Game Object. |
scale.y | number |
The vertical scale of this Game Object. |
origin | object |
The origin of this Game Object. |
origin.x | number |
The horizontal origin of this Game Object. |
origin.y | number |
The vertical origin of this Game Object. |
flipX | boolean |
The horizontally flipped state of the Game Object. |
flipY | boolean |
The vertically flipped state of the Game Object. |
rotation | number |
The angle of this Game Object in radians. |
alpha | number |
The alpha value of the Game Object. |
visible | boolean |
The visible state of the Game Object. |
scaleMode | number |
The Scale Mode being used by this Game Object. |
blendMode | number | string |
Sets the Blend Mode being used by this Game Object. |
textureKey | string |
The texture key of this Game Object. |
frameKey | string |
The frame key of this Game Object. |
data | object |
The data of this Game Object. |
name | type | description |
---|---|---|
x | number |
The x coordinate of the vertex. |
y | number |
The y coordinate of the vertex. |
z | number |
The z coordinate of the vertex. |
normalX | number |
The x normal of the vertex. |
normalY | number |
The y normal of the vertex. |
normalZ | number |
The z normal of the vertex. |
u | number |
UV u texture coordinate of the vertex. |
v | number |
UV v texture coordinate of the vertex. |
alpha | number |
The alpha value of the vertex. |