The key that the animation will be associated with. i.e. sprite.animations.play(key)
A frame based animation (as opposed to a bone based animation)
An array of the AnimationFrame objects inside this Animation.
The frame rate of playback in frames per second (default 24 if duration is null)
How long the animation should play for in milliseconds. If not given its derived from frameRate.
Skip frames if the time lags, or always advanced anyway?
Delay before starting playback. Value given in milliseconds.
Number of times to repeat the animation (-1 for infinity)
Delay before the animation repeats. Value given in milliseconds.
Should the animation yoyo? (reverse back down to the start) before repeating?
Should sprite.visible = true when the animation starts to play?
Should sprite.visible = false when the animation finishes?