Scene state.
Scene state.
Scene state.
Scene state.
Scene state.
Scene state.
Scene state.
Scene state.
Scene state.
Scene state.
Builds an array of which physics plugins should be activated for the given Scene.
name | type | description |
---|---|---|
sys | Phaser.Scenes.Systems |
The scene system to get the physics systems of. |
An array of Physics systems to start for this Scene.
Builds an array of which plugins (not including physics plugins) should be activated for the given Scene.
name | type | description |
---|---|---|
sys | Phaser.Scenes.Systems |
The Scene Systems object to check for plugins. |
An array of all plugins which should be activated, either the default ones or the ones configured in the Scene Systems object.