Phaser API Documentation

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Event: COLLISION_END
Phaser.Physics.Matter.Events.COLLISION_END
COLLISION_END

Description:

The Matter Physics Collision End Event.

This event is dispatched by a Matter Physics World instance after the engine has updated. It provides a list of all pairs that have finished colliding in the current tick (if any).

Listen to it from a Scene using: this.matter.world.on('collisionend', listener).

Parameters:

name type description
event Phaser.Physics.Matter.Events.CollisionEndEvent

The Collision Event object.

bodyA MatterJS.BodyType

The first body of the first colliding pair. The event.pairs array may contain more colliding bodies.

bodyB MatterJS.BodyType

The second body of the first colliding pair. The event.pairs array may contain more colliding bodies.