Phaser API Documentation

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Namespace: Bounce
Phaser.Physics.Matter.Components.Bounce

Methods

setBounce(value)
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Description:

Sets the restitution on the physics object.

Parameters:

name type description
value number

A Number that defines the restitution (elasticity) of the body. The value is always positive and is in the range (0, 1). A value of 0 means collisions may be perfectly inelastic and no bouncing may occur. A value of 0.8 means the body may bounce back with approximately 80% of its kinetic energy. Note that collision response is based on pairs of bodies, and that restitution values are combined with the following formula: Math.max(bodyA.restitution, bodyB.restitution)

Returns:
Description:

This Game Object.

Examples:
Since: 3.0.0
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