The Arcade Physics Tile Overlap Event.
This event is dispatched by an Arcade Physics World instance if a body overlaps with a Tile and
has its onOverlap property set to
It provides an alternative means to handling overlap events rather than using the callback approach.
Listen to it from a Scene using:
Please note that 'collide' and 'overlap' are two different things in Arcade Physics.
The Game Object involved in the overlap. This is the parent of
The tile the body overlapped.
The Arcade Physics Body of the Game Object involved in the overlap.