Phaser API Documentation

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An Arcade Physics Collider will automatically check for collision, or overlaps, between two objects every step. If a collision, or overlap, occurs it will invoke the given callbacks.

Constructor:

new Collider(world, overlapOnly, object1, object2, collideCallback, processCallback, callbackContext)

Parameters:

name type description
world Phaser.Physics.Arcade.World

The Arcade physics World that will manage the collisions.

overlapOnly boolean

Whether to check for collisions or overlap.

object1 Phaser.Types.Physics.Arcade.ArcadeColliderType

The first object to check for collision.

object2 Phaser.Types.Physics.Arcade.ArcadeColliderType

The second object to check for collision.

collideCallback ArcadePhysicsCallback

The callback to invoke when the two objects collide.

processCallback ArcadePhysicsCallback

The callback to invoke when the two objects collide. Must return a boolean.

callbackContext any

The scope in which to call the callbacks.

Since: 3.0.0

Members

active: boolean
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Description:

Whether the collider is active.

Type:
boolean
Default: true
Since: 3.0.0
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callbackContext: object
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Description:

The context the collideCallback and processCallback will run in.

Type:
object
Since: 3.0.0
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collideCallback: ArcadePhysicsCallback
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Description:

The callback to invoke when the two objects collide.

Type:
ArcadePhysicsCallback
Since: 3.0.0
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name: string
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Description:

The name of the collider (unused by Phaser).

Type:
string
Since: 3.1.0
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Description:

The first object to check for collision.

Type:
Since: 3.0.0
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Description:

The second object to check for collision.

Type:
Since: 3.0.0
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overlapOnly: boolean
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Description:

Whether to check for collisions or overlaps.

Type:
boolean
Since: 3.0.0
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processCallback: ArcadePhysicsCallback
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Description:

If a processCallback exists it must return true or collision checking will be skipped.

Type:
ArcadePhysicsCallback
Since: 3.0.0
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Description:

The world in which the bodies will collide.

Type:
Since: 3.0.0
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Methods

destroy()
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Description:

Removes Collider from World and disposes of its resources.

Since: 3.0.0
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setName(name)
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Description:

A name for the Collider.

Phaser does not use this value, it's for your own reference.

Parameters:

name type description
name string

The name to assign to the Collider.

Returns:
Description:

This Collider instance.

Since: 3.1.0
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update()
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Description:

Called by World as part of its step processing, initial operation of collision checking.

Since: 3.0.0
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