Phaser API Documentation

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Event: POINTER_OUT
Phaser.Input.Events.POINTER_OUT
POINTER_OUT

Description:

The Pointer Out Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves out of any interactive Game Object.

Listen to this event from within a Scene using: this.input.on('pointerout', listener).

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_OUT
  2. GAMEOBJECT_OUT
  3. POINTER_OUT

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

justOut Array.<Phaser.GameObjects.GameObject>

An array containing all interactive Game Objects that the pointer moved out of when the event was created.

Since: 3.0.0