The Remove Data Event.
This event is dispatched by a Data Manager when an item is removed from it.
Game Objects with data enabled have an instance of a Data Manager under the
data property. So, to listen for
the removal of a data item on a Game Object you would use:
A reference to the object that owns the instance of the Data Manager responsible for this event.
The unique key of the data item within the Data Manager.
The item that was removed from the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance.