Phaser API Documentation

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tileToWorldY(tileY, [camera], [layer])

Description:

Converts from tile Y coordinates (tile units) to world Y coordinates (pixels), factoring in the layers position, scale and scroll.

If no layer is specified, the maps current layer is used.

Parameters:

name type arguments description
tileY number

The y coordinate, in tiles, not pixels.

camera Phaser.Cameras.Scene2D.Camera <optional>

The Camera to use when calculating the tile index from the world values.

layer string | number | Phaser.Tilemaps.TilemapLayer <optional>

The tile layer to use. If not given the current layer is used.

Returns:
Description:

Returns a number, or null if the layer given was invalid.

Type:
  • number
Since: 3.0.0
Source: src/tilemaps/Tilemap.js (Line 2437)