Phaser API Documentation

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fill(index, [tileX], [tileY], [width], [height], [recalculateFaces], [layer])

Description:

Sets the tiles in the given rectangular area (in tile coordinates) of the layer with the specified index. Tiles will be set to collide if the given index is a colliding index. Collision information in the region will be recalculated.

If no layer specified, the map's current layer is used. This cannot be applied to StaticTilemapLayers.

Parameters:

name type arguments Default description
index number

The tile index to fill the area with.

tileX number <optional>

The left most tile index (in tile coordinates) to use as the origin of the area.

tileY number <optional>

The top most tile index (in tile coordinates) to use as the origin of the area.

width number <optional>

How many tiles wide from the tileX index the area will be.

height number <optional>

How many tiles tall from the tileY index the area will be.

recalculateFaces boolean <optional> true

true if the faces data should be recalculated.

layer string | number | Phaser.Tilemaps.TilemapLayer <optional>

The tile layer to use. If not given the current layer is used.

Returns:
Description:

Returns this, or null if the layer given was invalid.

Since: 3.0.0
Source: src/tilemaps/Tilemap.js (Line 910)