Removes an existing Arcade Physics Body or StaticBody from the simulation.
The body is disabled and removed from the local search trees.
The body itself is not deleted, it just has its
enabled property set to false, which
means you can re-enable it again at any point by passing it to enable
|body||Phaser.Physics.Arcade.Body | Phaser.Physics.Arcade.StaticBody||
The body to be removed from the simulation.