Phaser API Documentation



Disables the Arcade Physics Body of a Game Object, an array of Game Objects, or the children of a Group.

The difference between this and the disableBody method is that you can pass arrays or Groups to this method.

The body itself is not deleted, it just has its enable property set to false, which means you can re-enable it again at any point by passing it to enable World.enable or World.add.


name type description
object Phaser.GameObjects.GameObject | Array.<Phaser.GameObjects.GameObject> | Phaser.GameObjects.Group | Array.<Phaser.GameObjects.Group>

The object, or objects, on which to disable the bodies.

Since: 3.0.0