Stores a copy of this Videos
snapshotTexture in the Texture Manager using the given key.
This texture is created when the
snapshotArea methods are called.
After doing this, any texture based Game Object, such as a Sprite, can use the contents of the snapshot by using the texture key:
var vid = this.add.video(0, 0, 'intro'); vid.snapshot(); vid.saveSnapshotTexture('doodle'); this.add.image(400, 300, 'doodle');
Updating the contents of the
snapshotTexture, for example by calling
will automatically update any Game Object that is using it as a texture.
saveSnapshotTexture again will not save another copy of the same texture,
it will just rename the existing one.
By default it will create a single base texture. You can add frames to the texture
by using the
Texture.add method. After doing this, you can then allow Game Objects
to use a specific frame.
The unique key to store the texture as within the global Texture Manager.
The Texture that was saved.