Creates a new Circle Shape Game Object and adds it to the Scene.
A Circle is an Arc with no defined start and end angle, making it render as a complete circle.
Note: This method will only be available if the Arc Game Object has been built into Phaser.
name | type | arguments | Default | description |
---|---|---|---|---|
x | number | <optional> | 0 |
The horizontal position of this Game Object in the world. |
y | number | <optional> | 0 |
The vertical position of this Game Object in the world. |
radius | number | <optional> | 128 |
The radius of the circle. |
fillColor | number | <optional> |
The color the circle will be filled with, i.e. 0xff0000 for red. |
|
fillAlpha | number | <optional> |
The alpha the circle will be filled with. You can also set the alpha of the overall Shape using its |
The Game Object that was created.