Creates a new Blitter Game Object and adds it to the Scene.
Note: This method will only be available if the Blitter Game Object has been built into Phaser.
The x position of the Game Object.
The y position of the Game Object.
The key of the Texture the Blitter object will use.
|frame||string | number||<optional>||
The default Frame children of the Blitter will use.
The Game Object that was created.