Multiply this Matrix by the matrix given, including the offset.
The offsetX is added to the tx value: offsetX * a + offsetY * c + tx
.
The offsetY is added to the ty value: offsetY * b + offsetY * d + ty
.
name | type | description |
---|---|---|
src | Phaser.GameObjects.Components.TransformMatrix |
The source Matrix to copy from. |
offsetX | number |
Horizontal offset to factor in to the multiplication. |
offsetY | number |
Vertical offset to factor in to the multiplication. |
This TransformMatrix.