Phaser API Documentation

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multiplyWithOffset(src, offsetX, offsetY)

Description:

Multiply this Matrix by the matrix given, including the offset.

The offsetX is added to the tx value: offsetX * a + offsetY * c + tx. The offsetY is added to the ty value: offsetY * b + offsetY * d + ty.

Parameters:

name type description
src Phaser.GameObjects.Components.TransformMatrix

The source Matrix to copy from.

offsetX number

Horizontal offset to factor in to the multiplication.

offsetY number

Vertical offset to factor in to the multiplication.

Returns:
Description:

This TransformMatrix.

Since: 3.11.0