Phaser API Documentation

  Version: 
purchases: Array.<Purchase>

Description:

Contains all of the player's unconsumed purchases. The game must fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations, i.e. at game start. The game can then process and consume any purchases that are waiting to be consumed.

Type:
Array.<Purchase>
Since: 3.13.0