Shakes the Camera by the given intensity over the duration specified.
The duration of the effect in milliseconds.
|intensity||number | Phaser.Math.Vector2||<optional>||0.05||
The intensity of the shake.
Force the shake effect to start immediately, even if already running.
This callback will be invoked every frame for the duration of the effect. It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.
The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
This Camera instance.