Sets the mask to be applied to this Camera during rendering.
The mask must have been previously created and can be either a GeometryMask or a BitmapMask.
Bitmap Masks only work on WebGL. Geometry Masks work on both WebGL and Canvas.
If a mask is already set on this Camera it will be immediately replaced.
Masks have no impact on physics or input detection. They are purely a rendering component that allows you to limit what is visible during the render pass.
|mask||Phaser.Display.Masks.BitmapMask | Phaser.Display.Masks.GeometryMask||
The mask this Camera will use when rendering.
Should the mask translate along with the Camera, or be fixed in place and not impacted by the Cameras transform?
This Camera instance.