The Arcade Physics Tile Collide Event.
This event is dispatched by an Arcade Physics World instance if a body collides with a Tile and
has its onCollide property set to
It provides an alternative means to handling collide events rather than using the callback approach.
Listen to it from a Scene using:
Please note that 'collide' and 'overlap' are two different things in Arcade Physics.
The Game Object involved in the collision. This is the parent of
The tile the body collided with.
The Arcade Physics Body of the Game Object involved in the collision.