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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Sound.NoAudioSoundManager
stopAll()
Description:
Stops all the sounds in the game.
Inherited from:
Phaser.Sound.BaseSoundManager#stopAll
Fires:
Phaser.Sound.Events.STOP_ALL
Since:
3.0.0
Source:
src/sound/BaseSoundManager.js
(Line
419
)
Possible examples