Check to see how many texture units the GPU supports, based on the given config value. Then tests this against the maximum number of iterations GLSL can support.
name | type | description |
---|---|---|
gl | WebGLRenderingContext |
The WebGLContext used to create the shaders. |
maxTextures | number |
The Game Config maxTextures value. |
The number of texture units that is supported by this browser and GPU.