Renders a single Matter Constraint, such as a Pin or a Spring, to the given Phaser Graphics Game Object.
This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render a Constraint to your own Graphics instance.
The Matter Constraint to render.
The Graphics object to render to.
The line color.
The line opacity, between 0 and 1.
The line thickness.
If this constraint is a pin, this sets the size of the pin circle.
The color used when rendering this constraints anchors. Set to
The size of the anchor circle, if this constraint has anchors and is rendering them.
This Matter World instance for method chaining.