Phaser API Documentation



Enables the Matter Wrap Plugin.

The coordinate wrapping plugin that automatically wraps the position of bodies such that they always stay within the given bounds. Upon crossing a boundary the body will appear on the opposite side of the bounds, while maintaining its velocity.

This method is called automatically if plugins.wrap is set in the Matter World Config. However, you can also call it directly from within your game.


This Matter Physics instance.

Since: 3.0.0