Set the body on a Game Object to a rectangle.
Calling this methods resets previous properties you may have set on the body, including plugins, mass, friction, etc. So be sure to re-apply these in the options object if needed.
name | type | arguments | description |
---|---|---|---|
width | number |
Width of the rectangle. |
|
height | number |
Height of the rectangle. |
|
options | Phaser.Types.Physics.Matter.MatterBodyConfig | <optional> |
An optional Body configuration object that is used to set initial Body properties on creation. |
This Game Object.