Check the body against the given tile on the X axis. Used internally by the SeparateTile function.
name | type | description |
---|---|---|
body | Phaser.Physics.Arcade.Body |
The Body object to separate. |
tile | Phaser.Tilemaps.Tile |
The tile to check. |
tileLeft | number |
The left position of the tile within the tile world. |
tileRight | number |
The right position of the tile within the tile world. |
tileBias | number |
The tile bias value. Populated by the |
isLayer | boolean |
Is this check coming from a TilemapLayer or an array of tiles? |
The amount of separation that occurred.