A function to process the collision callbacks between a single tile and an Arcade Physics enabled Game Object.
name | type | description |
---|---|---|
tile | Phaser.Tilemaps.Tile |
The Tile to process. |
sprite | Phaser.GameObjects.Sprite |
The Game Object to process with the Tile. |
The result of the callback, true
for further processing, or false
to skip this pair.