If this Body is using drag
for deceleration this function controls how the drag is applied.
If set to true
drag will use a damping effect rather than a linear approach. If you are
creating a game where the Body moves freely at any angle (i.e. like the way the ship moves in
the game Asteroids) then you will get a far smoother and more visually correct deceleration
by using damping, avoiding the axis-drift that is prone with linear deceleration.
If you enable this property then you should use far smaller drag
values than with linear, as
they are used as a multiplier on the velocity. Values such as 0.95 will give a nice slow
deceleration, where-as smaller values, such as 0.5 will stop an object almost immediately.
name | type | description |
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value | boolean |
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This Game Object.