Creates a new Arcade Image object with a Dynamic body.
The horizontal position of this Game Object in the world.
The vertical position of this Game Object in the world.
|string | Phaser.Textures.Texture
The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|string | number
An optional frame from the Texture this Game Object is rendering with.
The Image object that was created.