Transforms all Face vertices by the given matrix, storing the results in their vx
, vy
and vz
properties.
name | type | description |
---|---|---|
transformMatrix | Phaser.Math.Matrix4 |
The transform matrix to apply to this vertex. |
width | number |
The width of the parent Mesh. |
height | number |
The height of the parent Mesh. |
cameraZ | number |
The z position of the MeshCamera. |
This Face instance.