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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.GameObjects.TileSprite
<private> _blendMode: number
Description:
Private internal value. Holds the current blend mode.
Type:
number
Default:
0
Inherited from:
Phaser.GameObjects.Components.BlendMode#_blendMode
Since:
3.0.0
Source:
src/gameobjects/components/BlendMode.js
(Line
19
)
Possible examples