Sets a pattern for assigning texture frames to emitted particles.
name | type | arguments | Default | description |
---|---|---|---|---|
frames | array | string | number | Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig |
One or more texture frames, or a configuration object. |
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pickRandom | boolean | <optional> | true |
Whether frames should be assigned at random from |
quantity | number | <optional> | 1 |
The number of consecutive particles that will receive each frame. |
This Particle Emitter.