Sets an additive tint on this Game Object.
The tint works by taking the pixel color values from the Game Objects texture, and then multiplying it by the color value of the tint. You can provide either one color value, in which case the whole Game Object will be tinted in that color. Or you can provide a color per corner. The colors are blended together across the extent of the Game Object.
To modify the tint color once set, either call this method again with new values or use the
tint property to set all colors at once. Or, use the properties
andtintBottomRight` to set the corner color values independently.
To remove a tint call
To swap this from being an additive tint to a fill based tint set the property
The tint being applied to the top-left of the Game Object. If no other values are given this value is applied evenly, tinting the whole Game Object.
The tint being applied to the top-right of the Game Object.
The tint being applied to the bottom-left of the Game Object.
The tint being applied to the bottom-right of the Game Object.
This Game Object instance.