Creates a new Image Game Object and adds it to the Scene.
Note: This method will only be available if the Image Game Object has been built into Phaser.
The horizontal position of this Game Object in the world.
The vertical position of this Game Object in the world.
|texture||string | Phaser.Textures.Texture||
The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
|frame||string | number||<optional>||
An optional frame from the Texture this Game Object is rendering with.
The Game Object that was created.