Phaser API Documentation

bitmapText(config, [addToScene])


Creates a new Bitmap Text Game Object and returns it.

Note: This method will only be available if the Bitmap Text Game Object has been built into Phaser.


name type arguments description
config Phaser.Types.GameObjects.BitmapText.BitmapTextConfig

The configuration object this Game Object will use to create itself.

addToScene boolean <optional>

Add this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.


The Game Object that was created.