Set a callback that alters how each character of the Bitmap Text is rendered.
The callback receives a Phaser.Types.GameObjects.BitmapText.DisplayCallbackConfig object that contains information about the character that's about to be rendered.
It should return an object with x
, y
, scale
and rotation
properties that will be used instead of the
usual values when rendering.
name | type | description |
---|---|---|
callback | Phaser.Types.GameObjects.BitmapText.DisplayCallback |
The display callback to set. |
This Game Object.