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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.GameObjects.BitmapText
<protected> preDestroy()
Description:
Internal destroy handler, called as part of the destroy process.
Since:
3.50.0
Source:
src/gameobjects/bitmaptext/static/BitmapText.js
(Line
1016
)
Possible examples