Takes an array of Game Objects, or any objects that have public x
and y
properties,
and then adds the given value to each of them.
The optional stepX
and stepY
properties are applied incrementally, multiplied by each item in the array.
To use this with a Group: IncXY(group.getChildren(), x, y, stepX, stepY)
name | type | arguments | Default | description |
---|---|---|---|---|
items | array | Array.<Phaser.GameObjects.GameObject> |
The array of items to be updated by this action. |
||
x | number |
The amount to be added to the |
||
y | number | <optional> | x |
The amount to be added to the |
stepX | number | <optional> | 0 |
This is added to the |
stepY | number | <optional> | 0 |
This is added to the |
index | number | <optional> | 0 |
An optional offset to start searching from within the items array. |
direction | number | <optional> | 1 |
The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. |
The array of objects that were passed to this Action.