Gets the tiles that overlap with the given shape in the given layer. The shape must be a Circle, Line, Rectangle or Triangle. The shape should be in world coordinates.
If no layer is specified, the maps current layer is used.
name | type | arguments | description |
---|---|---|---|
shape | Phaser.Geom.Circle | Phaser.Geom.Line | Phaser.Geom.Rectangle | Phaser.Geom.Triangle |
A shape in world (pixel) coordinates |
|
filteringOptions | Phaser.Types.Tilemaps.FilteringOptions | <optional> |
Optional filters to apply when getting the tiles. |
camera | Phaser.Cameras.Scene2D.Camera | <optional> |
The Camera to use when factoring in which tiles to return. |
layer | string | number | Phaser.Tilemaps.TilemapLayer | <optional> |
The tile layer to use. If not given the current layer is used. |
Returns an array of Tiles, or null if the layer given was invalid.