Phaser API Documentation

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<static> PutTilesAt(tile, tileX, tileY, recalculateFaces, layer)

Description:

Puts an array of tiles or a 2D array of tiles at the given tile coordinates in the specified layer. The array can be composed of either tile indexes or Tile objects. If you pass in a Tile, all attributes will be copied over to the specified location. If you pass in an index, only the index at the specified location will be changed. Collision information will be recalculated within the region tiles were changed.

Parameters:

name type description
tile Array.<number> | Array.<Array.<number>> | Array.<Phaser.Tilemaps.Tile> | Array.<Array.<Phaser.Tilemaps.Tile>>

A row (array) or grid (2D array) of Tiles or tile indexes to place.

tileX number

The x coordinate, in tiles, not pixels.

tileY number

The y coordinate, in tiles, not pixels.

recalculateFaces boolean

true if the faces data should be recalculated.

layer Phaser.Tilemaps.LayerData

The Tilemap Layer to act upon.

Since: 3.0.0