Gets a tile at the given world coordinates from the given layer.
name | type | description |
---|---|---|
worldX | number |
X position to get the tile from (given in pixels) |
worldY | number |
Y position to get the tile from (given in pixels) |
nonNull | boolean |
If true, function won't return null for empty tiles, but a Tile object with an index of -1. |
camera | Phaser.Cameras.Scene2D.Camera |
The Camera to use when calculating the tile index from the world values. |
layer | Phaser.Tilemaps.LayerData |
The Tilemap Layer to act upon. |
The tile at the given coordinates or null if no tile was found or the coordinates were invalid.